This can result in multiple player deaths within seconds of chain-gun fire if caught in the open. If the Patriarch kills a player with his chain-gun, then he will switch to the next target instantaneously without ceasing fire. If the target does not find cover quickly, then they will generally incur a great amount of damage within seconds of exposure, and often die on higher difficulties even with high damage mitigation. His chain-gun, usually fired in two or three bursts. It can set off laid Pipe Bombs and he can use splash damage to kill players under cover. His rocket launcher is often a one-hit kill. It is advisable to find cover when he stops to ready one of his firearms. Inversely, if you are quick enough, you may be able to do rough-estimate aim using your player model, and shoot the Patriarch before the sequence is through. Occasionally, he may open fire without returning the camera to a player, which makes for an awkward and very dangerous experience. Try to find cover, even before the opening Patriarch sequence. The squad should therefore reach the trader before they complete the last wave prior to the Patriarch's. ![]() It is advised to keep the trader time to a minimum in order to reach and/or fortify a good position in time. See the specimen modifiers page for explanations of each field, as well as calculating for multiple players. During his second, he summons Clots and Crawlers, and during his last, he summons Clots, Crawlers and Stalkers. During his first retreat, the Patriarch summons Clots. The Patriarch can heal up to three times, and different types of specimens are summoned each time. After healing, he will often return to the players while cloaked and launch a melee attack, sometimes in the midst of the group. ![]() Upon sight of a player, the Patriarch will either use one of his firearms or sprint towards the player, possibly cloaking himself in the process.Īfter receiving sufficient damage, the Patriarch cloaks himself, summons specimens to his aid, and attempts to retreat to a safe location in order to heal. The camera will then return to the player character in first person. His other hand and his feet are mutated into claws.Īt the start of the final wave, the player's camera moves to a third-person view of the Patriarch performing his introductory taunt and walking towards the player. His left arm has been replaced below the elbow with a nerve-controlled assault platform housing a minigun and a rocket launcher. He has several other smaller tentacles surrounding it. He also has a very large tentacle extruding from the centre of his torso, which appears to hold a stinger beneath a fleshy bulb. His left eye still wears the shattered remains of his old glasses. ![]() His swollen right eye hangs out of its socket apparently due to his muscular retinal artery. He has a strap belt on his right leg that carries three large healing syringes which he uses to heal up when weak. He also has a mutated tentacle protruding from his stomach.The Patriarch is a 9-foot tall humanoid with long hair and a well-trimmed beard, wearing a torn-sleeved shirt and a belt. In Killing Floor the Patriarch appears as a tall mutated man with long brown hair, a mustache, glasses, and one eye is poking out of its socket, his right hand has grown into a sharp claw due to his mutations while his left hand has been replaced with a minigun and missile launcher hybrid weapon. This attack is able to one-shot just about anything, but is easier to dodge than the direct rocket attack. On hard mode in KF1 he can also modify his rocket launcher to fire in a ballistic trajectory similar to a mortar where he lift's his weapon and fires three rockets high up into the air. He was formerly a scientist and uses that knowledge to make more specimens, old and new. He also has three healing syringes strapped on his right leg which allows him to heal sustained damage if given time. He also has the ability to turn invisible and can use his stomach tentacle as a powerful knock back attack. The Patriarch possesses superhuman strength, speed, and stamina. Hans Volter to make more and spread his "children" all across the world. Since then he had transformed himself into a specimen and had worked with Dr. Perhaps due to the zeds being clones of his dead son, he really did come to see them as his own children. ![]() For reasons currently unknown, Kevin Clamely decided to unleash the zeds to cause havoc and possibly to take over the entire world. Using his dead son as the blueprint, Kevin Clamely created the first clot and soon began various illegal cloning and human experimentation projects that would lead to the creation of all the different types of zed that we see in the first game. He was hired by the British government to create super soldiers. Kevin Clamely was the founder and CEO of Horzine Biotech, the company responsible for the outbreak in London.
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